Competency Bank Template - Items and Behaviors
The Items and Behaviors template is one of the templates that is available when loading competency bank information via the Data Load Wizard.
The Items and Behaviors template for competency bank data contains the items and behaviors that are associated with a competency. This template can be used when adding or updating the items or behaviors that are associated with a competency. When loading competencies, the General Information template must be the first template that is loaded. Note: When a new competency is added to the system via the Data Load Wizard, the competency is not visible within the system until items or behaviors are loaded to the competency via the Data Load Wizard. This prevents competencies that do not have items or behaviors from being added to a competency model.
When loading items and behaviors, all entities must be of the same type for a given competency. For example, only items can be loaded to an item type competency, and only behaviors can be loaded to a behavior type competency.
The Items and Behaviors template contains the following data fields:
Use Case 1: Item/Behavior Ordering
The display order of items and behaviors that are loaded via the Data Load Wizard is determined by the order in which the items and behaviors are loaded.
Data in database prior to load:
Item/Competency Order | Competency Ref ID | Assessment Type | Behavior/Item ID | Behavior/Item Name |
---|---|---|---|---|
1 | 123 | Item | 321 | Works well with others |
2 | 123 | Item | 322 | Contributes to changes |
3 | 123 | Item | 323 | Creative influence |
4 | 123 | Item | 324 | Mentors others |
5 | 123 | Item | 325 | Facilitates improvement |
Data in loaded file:
Competency Ref ID | Assessment Type | Behavior/Item ID | Behavior/Item Name | Delete |
---|---|---|---|---|
123 | Item | 323 | Creative influence | True |
123 | Item | 324 | Mentors others | True |
123 | Item | 326 | Team player | <null> |
Data in database after load:
Item/Competency Order | Competency Ref ID | Assessment Type | Behavior/Item ID | Behavior/Item Name |
---|---|---|---|---|
1 | 123 | Item | 321 | Works well with others |
2 | 123 | Item | 322 | Contributes to changes |
3 | 123 | Item | 325 | Facilitates improvement |
4 | 123 | Item | 326 | Team player |
Use Case 2: Item/Behavior IDs Must Be Unique
Data in database prior to load:
Item/Competency Order | Competency Ref ID | Assessment Type | Behavior/Item ID | Behavior/Item Name |
---|---|---|---|---|
1 | 123 | Item | ABC321 | Works well with others |
2 | 123 | Item | ABC322 | Contributes to changes |
3 | 123 | Item | ABC323 | Creative influence |
Data in loaded file:
Competency Ref ID | Assessment Type | Behavior/Item ID | Behavior/Item Name |
---|---|---|---|
123 | Item | ABC321 | Strong technical knowledge |
321 | Behavior | ABC321 | Contributes to changes |
321 | Behavior | ABC322 | Creative influence |
321 | Behavior | ABC323 | Handling difficult situations |
Data in database after load:
Item/Competency Order | Competency Ref ID | Assessment Type | Behavior/Item ID | Behavior/Item Name | Comments |
---|---|---|---|---|---|
1 | 123 | Item | ABC321 | Strong technical knowledge | Item name is updated. |
2 | 123 | Item | ABC322 | Contributes to changes | No change. |
3 | 123 | Item | ABC323 | Creative influence | No change. |
4 | 321 | Behavior | ABC321 | Contributes to changes | New behavior. |
5 | 321 | Behavior | ABC322 | Creative influence | New behavior. |
6 | 321 | Behavior | ABC323 | Handling difficult situations | New behavior. |